

The other is to give you a starting resource set with which to build your RPG. First is to keep game files down in size, which is gone over, but basically means the game calls the RTP from your computer. Try to think about what this does mean to you, however, since no RPG Maker starts you empty-handed in fact, each contains a RTP that serves two purposes. This includes RPG Maker programs, graphics, music, scripts, -anything. By “available”, I mean “within your ability to feasibly and legally acquire if needed.” And I will state this many times throughout this blog: I do not encourage, recommend, or condone theft or piracy. In fact, think about it on as many levels as possible within the resources you have available. Your first task in making a game would be to simply think about it. Thing is, this is where that brainstorming pays off. If you were anything like me, you hated that idea web worksheet that you were forced to do because you just wanted to do stuff.

It’s going to sound silly, but think back to early school when teachers would make you brainstorm. The game doesn’t exist as a game yet, but as an idea, and you will need to refine this idea thoroughly. However, I will note that the first stage you will be going into is going to be conceptualization. On the contrary, it’s the reason that being able to make a game is possible at all. This is not to say that RPG Maker is useless in any capacity of the word. In fact, your most important tool at this stage is going to be your notebook, or if you need a digital variant, a empty document and a spreadsheet. At least, not to begin with, though your choice thereof will affect a variety of mechanical decisions in the future. RPG design doesn’t start with a maker at all, in fact. Interestingly enough, RPG design does not start with even opening the maker program, or even picking such a program. With that out of the way, I presume you’re all still reading because you at least want to see how I would go about making a RPG, if not want to make one yourself or pick up a few subjective pointers on game design.
#Rpg maker vx ace fire emblem battle system how to#
This blog is going to assume you know how to work with the system already, and in general be a more advanced look into the art of RPG design and some possible specifics that may not be gone over in other tutorials.

If you’re following along to try and learn how to use the system, there’s other tutorials out there for RPG Maker VX and RPG Maker VX Ace that better suit this pursuit than this blog. I suppose I should give a notice now for people this is not meant to be a “how to make your first RPG Maker game” blog. In short, this blog is about creating a RPG Maker game, and showing people the process by which it is done, step by step. If you’re here, then either you followed a link here, searched for this, or I linked you to this blog.
